Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Game Design >
      • Treasure Hunt
      • Unity >
        • Unity's Interface >
          • Our First Assignment
        • Unity Essentials >
          • 3d Gaming Essentials >
            • The Floor is Lava Name Project
          • Introduction to Scripting >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Minecraft Steve
          • Minecraft Tools and Weapons
          • Roblox Character modeling
          • Garbage Can
          • Hammer
          • Sword of Light
          • Buzz Axe
          • Halo 1 Blood Gulch Base
          • Hammer
          • Sword
          • Character Modeling Big Daddy
          • Shield
          • The OM6G
          • Weapon
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Animation >
          • Character Animation
        • Rigging >
          • Rigging with HumanIK
          • Characterizing and MoCap
          • Integration with Unity
    • Computer Animation >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Advanced Modeling and Rigging >
      • Unity VR Development >
        • VR Setup
        • VR 1st Project
      • Modeling and Rigging >
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
          • Rigging >
            • Rigging Basics
            • Rigging Creating Skeletons
            • Rigging: Body Controls
            • Rigging: Hands
            • Rigging: Skinning
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
        • Motion Capture
        • Blender
      • 3d Animation >
        • Linda Training >
          • Animation - Fundamentals
          • Animation - Next Steps
          • Animation - Pose to Pose
          • Animation - Facial Animation
          • Animation - Lip and Body Animation
        • Arnold Rendering
        • Reference Videos
        • Beginning Animation
        • Characters
  • Coding
    • Unity Coding >
      • Intro to Programming 1 >
        • Player Control 1 >
          • Player Control 1.2
          • Player Control 1.3
          • Player Control 1.4
        • Player Control 2 >
          • Player Control 2.2
          • Player Control 2.3
          • Player Control 2.4
        • Player Control Challenge
      • Intro to Programming 2 >
        • Sound and Effects >
          • Sound and Effects 3.2
          • Sound and Effects 3.3
          • Sound and Effects 3.4
        • GamePlay
        • User Interface
        • Feedback and Testing
        • Next Steps
      • Intro to Programming 3 >
        • Manage Scene Flow and Data
        • Apply Object-Oriented Principles
    • C# Game Scripting >
      • First Program >
        • Getting input from the User
      • Comments >
        • PsuedoCode
      • Variable Types >
        • AlphaNumeric Variables
        • Numeric Variables
        • Putting it all together
      • Operators >
        • Assignment and Arithmetic Operators >
          • Use of Parenthesis
          • Algebra in code and assundry CHAOS
        • Comparison and Logical Operators >
          • Logical Data, Illogical Assignment
        • Operator Assignments >
          • Floats Conversion from Metric to English
          • When is Easter??
        • Random Class
      • Arrays >
        • Simple Arrays
        • Complex Arrays
      • Conditional Statements >
        • Number validator
        • Number tester
        • Speed Camera
      • Loops >
        • For Loops >
          • Adding Numbers
        • For Each Loops
      • Try and Catch
      • Casting
      • Object Oriented Programming
      • U to Me >
        • Introduction Unity Lesson
        • Number Wizard Game #1
        • Second Unity Game: Text Adventure
        • Number Wizard Game GUI >
          • Block Breaker >
            • Block Breaker Game #1
            • Block Breaker Game #2
            • Block Breaker Game #3
            • Block Breaker Game #4
  • Broadcasting
    • Treasure Hunt
    • Audio >
      • Microphones >
        • Construction
        • Patterns
        • Peripherals
      • Mixers >
        • Types and Styles
        • Audio Computer Interfaces
        • Layout and Interface
        • Peripherals
        • Cords
      • PodCasting >
        • Setup and Operation
        • PodCasting Assignment
      • Boom Operating >
        • Equipment
        • Setup and Operation
    • Video >
      • Cameras >
        • Construction
        • Layout and Interface
        • Types and Styles >
          • Photography
          • Video
          • PTZ and Interfaces
      • Peripherals >
        • Power
        • Cords
        • Stabilizers >
          • Tripods and Chest Rigs
          • Gimbals and Sliders
        • Transmitting Wirelessly
      • Live Broadcasting >
        • Computer Interface >
          • Audio
          • Video
        • Streaming >
          • OBS
          • StreamYards
          • Software
      • Pre-Recorded >
        • Editing >
          • Premier >
            • Chapter 1
            • Chapter 2
            • Chapter 3
            • Editing A-Roll
            • Chapter 4
            • Editing B-Roll
            • Chapter 5
            • Chapter 6
            • Chapter 7
            • Chapter 8
            • Chapter 9
            • Chapter 10
            • Chapter 11
            • Chapter 12
    • Journalism >
      • Story Telling
      • Script Writing
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA >
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Melon Head Creative

Now that we have accomplished the original Melon-Head... Why would we ever leave it there??? we could actually have some fun with it. We could turn it into something cool for a change.

So in this lesson it is your responsibility to use the same stuff that we had in the original lesson and make it into something awesome... Not to leave you in the dark tho, I have produced an example of what stuff that you could make. in my image I chose to make a Pop-Art Parody of a cultural icon. 

​I am making Melon mouse.....



Picture

Now that's more like it




​Tools used/stuff to be learned

We will be using both Marquette tools, all three Lasso's, the Move tool, Magic Wand, Copy and Pasting, The Layers and more.


By the end of this lesson you will be able to take an image and create anything from it, using masterful manipulation!!! 

This are the Images that I used in the video

Picture
Picture
Picture disclaimer:.
This video series is fan made and for educational purposes only
All rights and privileges are reserved by Walt Disney

Videos

If you have not watch the Introduction videos for Melon Head... Click the link Below!!!
Melon Head Lesson
Proudly powered by Weebly