Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
    • Treasure Hunt
  • Video Game Training
    • 3d Motion Graphics >
      • Unity >
        • Unity Essentials >
          • Unity's Interface >
            • Our First Assignment
          • Modeling and Level Design >
            • The Essentials
            • The Floor is Lava Name Project
            • ProBuilder >
              • ProBuilder Pro Skater Park
              • ProBuilder Pro Skater Park 2
              • ProBuilder Image Planes
              • ProBuilder Steve Modeling
              • ProBuilder Steve Texturing
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
    • C# Programming >
      • Visual Studios >
        • First Program >
          • Getting input from the User
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Operators >
          • Assignment and Arithmetic Operators >
            • Use of Parenthesis
            • When is Easter??
          • Comparison and Logical Operators >
            • Logical Data, Illogical Assignment
          • Random Class
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Intro to Unity >
        • Unity Essentials >
          • Unity's Interface
          • The Essentials
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
        • Intro to Programming 1 >
          • Player Control 1 >
            • Player Control 1.2
            • Player Control 1.3
            • Player Control 1.4
          • Player Control 2 >
            • Player Control 2.2
            • Player Control 2.3
            • Player Control 2.4
          • Player Control Challenge
        • Intro to Programming 2 >
          • Sound and Effects >
            • Sound and Effects 3.2
            • Sound and Effects 3.3
            • Sound and Effects 3.4
          • GamePlay
          • User Interface
          • Feedback and Testing
          • Next Steps
        • Intro to Programming 3 >
          • Manage Scene Flow and Data
          • Apply Object-Oriented Principles
    • Modeling and Rigging >
      • Modeling >
        • Introduction: The Temple
        • Name Text Curve
        • Character Modeling >
          • Minecraft Steve
          • Minecraft Steve UV
          • Roblox Character modeling
          • Big Daddy
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Weapons >
          • Minecraft Tools and Weapons
          • Minecraft Movie Pickaxe
          • Minecraft Movie Sword
          • Thor's Hammer
          • Hammer
          • LOL Sword
          • Sword of Light
          • Buzz Axe
          • Weapon
      • Rigging >
        • Intro to Rigging
        • Controls
        • Rigging Basics
        • Rigging Creating Skeletons
        • Rigging: Body Controls
        • Rigging: Hands
        • Rigging: Skinning
        • Smooth Skinning
      • Animation >
        • Character Animation
    • Advanced >
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • Linda Training >
        • Advanced Modeling >
          • Modeling Basics
          • Modeling Room Objects
      • Texturing
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA >
      • BPA Computer Modeling
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Harrison and Javier's Film 2016

After our first year of competing, we had Harrison and Javier. They produced this film that made it into the Semi final round at UIL Texas Young Filmmakers Competition. This was a great honor and unbeknownst to us we would lose Harrison only a few short months later due to his condition and a tragic accident. You can find his memorial page by following this link...
Congratulations to you Emily for becoming one of six finalist in the Texas State UIL Animation Young Filmmakers Competition. 
She went on to take third place in the competition. Out of all of the films that won she was the only student that worked on her project by herself!!!!

Emily's film 2015 

Karley and Huy's film 2015

This was our first year to compete outside of the classroom and district. Emily took third in State while Karley and Huy qualified for and had their film play in the International Film Festival in Athens Greece. Here is their film

Allen, Khang, Devin and Anthony's film 2015

This was produced by a group of advanced students that had come back and taken my class for a second year. They worked all year long on this and sadly after we would have an opportunity to submit it for competition. But you guys get to watch it now. One of my favorites from the past

OK!!!
These films are like going back into the dark ages...
At this point in my career I did not allow students to use professionally rigged characters and I also didn't teach Animation.
I took a college class to help out my skills and these two things are the major Gold nuggets that I got from that class.
Students in these years deserve extra respect because they built EVERYTHING!!!
​With that said here is some early EARLY WORK...

Dalton and Caleb 2013

Cheryl, Ashley, Lauren, and Kenzie 2012

Zach, Angel, and Luis 2012

Proudly powered by Weebly