Unity integration
Welcome to the next final section of the class. Everything is ready lets build a video game character, so lets gets started. In this series we have a little bit of stuff left to do in MotionBuilder and Maya. We are then going to go in and utilize some code and the the Animator window in Unity to finish everything up.
Files that you need
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On to the training |
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MotionBuilder and Maya finishing touches
Intro to Unity
Unity scene set up
Loading files into the right folders
Editing animations
Editing Walking turns and mirroring
Bringing in a new scene for the Runs and creating the first State
Blend trees
Nested Blend Trees
Hooking up the Run cycles into the blend trees
Last minute improvements so that everything works correctly and play testing the character