Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Game Design >
      • Treasure Hunt
      • Unity >
        • Unity's Interface >
          • Our First Assignment
        • Unity Essentials >
          • 3d Gaming Essentials >
            • The Floor is Lava Name Project
          • Introduction to Scripting >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Minecraft Steve
          • Minecraft Tools and Weapons
          • Roblox Character modeling
          • Garbage Can
          • Hammer
          • Sword of Light
          • Buzz Axe
          • Halo 1 Blood Gulch Base
          • Hammer
          • Sword
          • Character Modeling Big Daddy
          • Shield
          • The OM6G
          • Weapon
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Animation >
          • Character Animation
        • Rigging >
          • Rigging with HumanIK
          • Characterizing and MoCap
          • Integration with Unity
    • Computer Animation >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Advanced Modeling and Rigging >
      • Unity VR Development >
        • VR Setup
        • VR 1st Project
      • Modeling and Rigging >
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
          • Rigging >
            • Rigging Basics
            • Rigging Creating Skeletons
            • Rigging: Body Controls
            • Rigging: Hands
            • Rigging: Skinning
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
        • Motion Capture
        • Blender
      • 3d Animation >
        • Linda Training >
          • Animation - Fundamentals
          • Animation - Next Steps
          • Animation - Pose to Pose
          • Animation - Facial Animation
          • Animation - Lip and Body Animation
        • Arnold Rendering
        • Reference Videos
        • Beginning Animation
        • Characters
  • Coding
    • Unity Coding >
      • Intro to Programming 1 >
        • Player Control 1 >
          • Player Control 1.2
          • Player Control 1.3
          • Player Control 1.4
        • Player Control 2 >
          • Player Control 2.2
          • Player Control 2.3
          • Player Control 2.4
        • Player Control Challenge
      • Intro to Programming 2 >
        • Sound and Effects >
          • Sound and Effects 3.2
          • Sound and Effects 3.3
          • Sound and Effects 3.4
        • GamePlay
        • User Interface
        • Feedback and Testing
        • Next Steps
      • Intro to Programming 3 >
        • Manage Scene Flow and Data
        • Apply Object-Oriented Principles
    • C# Game Scripting >
      • First Program >
        • Getting input from the User
      • Comments >
        • PsuedoCode
      • Variable Types >
        • AlphaNumeric Variables
        • Numeric Variables
        • Putting it all together
      • Operators >
        • Assignment and Arithmetic Operators >
          • Use of Parenthesis
          • Algebra in code and assundry CHAOS
        • Comparison and Logical Operators >
          • Logical Data, Illogical Assignment
        • Operator Assignments >
          • Floats Conversion from Metric to English
          • When is Easter??
        • Random Class
      • Arrays >
        • Simple Arrays
        • Complex Arrays
      • Conditional Statements >
        • Number validator
        • Number tester
        • Speed Camera
      • Loops >
        • For Loops >
          • Adding Numbers
        • For Each Loops
      • Try and Catch
      • Casting
      • Object Oriented Programming
      • U to Me >
        • Introduction Unity Lesson
        • Number Wizard Game #1
        • Second Unity Game: Text Adventure
        • Number Wizard Game GUI >
          • Block Breaker >
            • Block Breaker Game #1
            • Block Breaker Game #2
            • Block Breaker Game #3
            • Block Breaker Game #4
  • Broadcasting
    • Treasure Hunt
    • Audio >
      • Microphones >
        • Construction
        • Patterns
        • Peripherals
      • Mixers >
        • Types and Styles
        • Audio Computer Interfaces
        • Layout and Interface
        • Peripherals
        • Cords
      • PodCasting >
        • Setup and Operation
        • PodCasting Assignment
      • Boom Operating >
        • Equipment
        • Setup and Operation
    • Video >
      • Cameras >
        • Construction
        • Layout and Interface
        • Types and Styles >
          • Photography
          • Video
          • PTZ and Interfaces
      • Peripherals >
        • Power
        • Cords
        • Stabilizers >
          • Tripods and Chest Rigs
          • Gimbals and Sliders
        • Transmitting Wirelessly
      • Live Broadcasting >
        • Computer Interface >
          • Audio
          • Video
        • Streaming >
          • OBS
          • StreamYards
          • Software
      • Pre-Recorded >
        • Editing >
          • Premier >
            • Chapter 1
            • Chapter 2
            • Chapter 3
            • Editing A-Roll
            • Chapter 4
            • Editing B-Roll
            • Chapter 5
            • Chapter 6
            • Chapter 7
            • Chapter 8
            • Chapter 9
            • Chapter 10
            • Chapter 11
            • Chapter 12
    • Journalism >
      • Story Telling
      • Script Writing
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA >
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Linda Training

So, without any further or do, let's get started.
Below you will find the necessary Maya files you will use to do this lesson.
Make sure that you download it first and make sure that you test it thoroughly

​

Files​
​

emma_rig_v1.mb
File Size: 4822 kb
File Type: mb
Download File

walter_rig_v1.mb
File Size: 5719 kb
File Type: mb
Download File


Sound Files

A, E, and I

a.wav
File Size: 312 kb
File Type: wav
Download File

e.wav
File Size: 312 kb
File Type: wav
Download File

i.wav
File Size: 401 kb
File Type: wav
Download File


O, U, and Y

o.wav
File Size: 312 kb
File Type: wav
Download File

u.wav
File Size: 312 kb
File Type: wav
Download File

y.wav
File Size: 312 kb
File Type: wav
Download File


B, T, and S

b.wav
File Size: 312 kb
File Type: wav
Download File

t.wav
File Size: 312 kb
File Type: wav
Download File

s.wav
File Size: 312 kb
File Type: wav
Download File


M, F, and L

m.wav
File Size: 312 kb
File Type: wav
Download File

f.wav
File Size: 312 kb
File Type: wav
Download File

l.wav
File Size: 209 kb
File Type: wav
Download File


This is the sound file for "I can Speak Now"...

icanspeaknow.wav
File Size: 461 kb
File Type: wav
Download File


Facial Animation

Timing the blocking pose

Shifting weight and arcs

Adding anticipation and follow through

Animating a character from seated to standing


Animating a character from seated to standing pt. 2


Importing sound into Maya


Understanding phonemes

Animating: A, E, and I

Animating: O, U, and Y

​Animating: B, T, and S

​Animating:​ M, F, and L​


Full Lip Syncing Animation
​

Lip syncing

Body movement to Lip syncing


Proudly powered by Weebly