Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
    • Treasure Hunt
  • Video Game Training
    • 3d Motion Graphics >
      • Unity >
        • Unity Essentials >
          • Unity's Interface >
            • Our First Assignment
          • Modeling and Level Design >
            • The Essentials
            • The Floor is Lava Name Project
            • ProBuilder >
              • ProBuilder Image Planes
              • ProBuilder Steve Modeling
              • ProBuilder Steve Texturing
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya
    • C# Programming >
      • Visual Studios >
        • First Program >
          • Getting input from the User
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Operators >
          • Assignment and Arithmetic Operators >
            • Use of Parenthesis
            • When is Easter??
          • Comparison and Logical Operators >
            • Logical Data, Illogical Assignment
          • Random Class
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Intro to Unity >
        • Unity Essentials >
          • Unity's Interface
          • The Essentials
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
        • Intro to Programming 1 >
          • Player Control 1 >
            • Player Control 1.2
            • Player Control 1.3
            • Player Control 1.4
          • Player Control 2 >
            • Player Control 2.2
            • Player Control 2.3
            • Player Control 2.4
          • Player Control Challenge
        • Intro to Programming 2 >
          • Sound and Effects >
            • Sound and Effects 3.2
            • Sound and Effects 3.3
            • Sound and Effects 3.4
          • GamePlay
          • User Interface
          • Feedback and Testing
          • Next Steps
        • Intro to Programming 3 >
          • Manage Scene Flow and Data
          • Apply Object-Oriented Principles
    • Modeling and Rigging >
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Character Modeling >
            • Minecraft Steve
            • Minecraft Tools and Weapons
            • Roblox Character modeling
            • Big Daddy
            • Demon School Iruma-kun
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
          • Weapons >
            • Thor's Hammer
            • Hammer
            • LOL Sword
            • Sword of Light
            • Buzz Axe
            • Weapon
        • Animation >
          • Character Animation
        • Rigging >
          • Intro to Rigging
          • Controls
          • Rigging Basics
          • Rigging Creating Skeletons
          • Rigging: Body Controls
          • Rigging: Hands
          • Rigging: Skinning
          • Rigging with HumanIK
          • Smooth Skinning
      • Substance Painter
      • Advanced >
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
    • 2d >
      • Toon Boom Harmony >
        • Toon Boom Start Series Set #1
        • Toon Boom Start Series Set #2
        • Toon Boom Start Series Set #3
      • StoryBoard Pro >
        • Storyboard Pro Page 1
        • Storyboard Pro Page 2
        • Storyboard Pro Page 3
        • Storyboard Pro Page 4
  • Computer Animation
    • AutoDesk
    • Introduction: The Temple
    • Creating a Film >
      • Scriptwriting and Planning
      • StoryBoarding
      • Story Reels
    • Modeling >
      • The Nail
      • First Freestyle Lesson >
        • Cup and Straw
        • Garbage Can
      • Fence
      • Hammer
      • House
      • Environment Bubble
    • Animation >
      • Beginning Animation
      • Animation - Walk Cycle
      • Facial Animation
    • Rendering >
      • Arnold Rendering
    • Editing film >
      • Credits
      • Video Editing
    • Characters
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Putting it all together

in our previous sections we have talked about AlphNumeric and Numeric variable types. In this section we are going to see how we can put all of these concepts together to output some really great thing while picking up some interesting new concepts along the way.

  

The Video

The Assignment

Where do the numbers go?

Copy and paste the following block of PsuedoCode into Visual Studios.
1. Create variables for every line of PsuedoCode that needs one.
2. For other lines of PsuedoCode Print out what is contained in those variables to the console.
3. Use Concatenation to output correct lines of text to the Console, when needed.
4. Screen shot your code (including your name block) and your Console results
​5. Turn both Screenshots into google Classroom

Proudly powered by Weebly