SOFTWARE
taught on this web page
Below are links to get the software that we use on this page.
When you sign up for a student account,
you can get this software, in most, cases for free.
Click on the pictures below to get free access to these fantastic programs
Animation software
Maya
and the entire Autodesk suite
This is the program that we will do all of our 3d work in.
Blender
This is the software now used by beginners and Indy Game Developers. Autodesk made the mistake of not allowing students to use their software for free any longer. Blender happily stepped into the gap and most Indy Game Developers now choose to use it instead
Video Game Engines
Unity
(free Personal edition)
this is basically the #2 Video game Engine
That you will learn how to use on this web page
UnReal Engine
This is the #1 video game engine in the world
Graphics and Texuring
Adobe Substance Painter
This is the software used by many industry professionals to texture and even UV map 3d objects. It is powerful and robust. Sadly Adobe purchased the product and almost overnight instituted a subscription fee for the software. Once upon a time it was free to use and under that plan was used across the board by everyone trying to produce video games
($49.99 a month)
($49.99 a month)
Adobe Creative Cloud
this includes Photoshop, Illustrator, Premier, InDesign, Dreamweaver, AfterEffects, Fireworks, Flash, Lightroom, Bridge and more...
($229 a year)
Programming IDE's
(programs)
C#
This is the program that comes along with Unity 3d. Once you get the hang of it, it can be a great program to construct code and video games in.
RPL.IT
While certainly not the best program to work with... It provides people on the move a mobile platform to be able to construct and work on code in many different languages