Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
    • Treasure Hunt
  • Video Game Training
    • 3d Motion Graphics >
      • Unity >
        • Unity Essentials >
          • Unity's Interface >
            • Our First Assignment
          • Modeling and Level Design >
            • The Essentials
            • The Floor is Lava Name Project
            • ProBuilder >
              • ProBuilder Image Planes
              • ProBuilder Steve Modeling
              • ProBuilder Steve Texturing
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya
    • C# Programming >
      • Visual Studios >
        • First Program >
          • Getting input from the User
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Operators >
          • Assignment and Arithmetic Operators >
            • Use of Parenthesis
            • When is Easter??
          • Comparison and Logical Operators >
            • Logical Data, Illogical Assignment
          • Random Class
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Intro to Unity >
        • Unity Essentials >
          • Unity's Interface
          • The Essentials
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
        • Intro to Programming 1 >
          • Player Control 1 >
            • Player Control 1.2
            • Player Control 1.3
            • Player Control 1.4
          • Player Control 2 >
            • Player Control 2.2
            • Player Control 2.3
            • Player Control 2.4
          • Player Control Challenge
        • Intro to Programming 2 >
          • Sound and Effects >
            • Sound and Effects 3.2
            • Sound and Effects 3.3
            • Sound and Effects 3.4
          • GamePlay
          • User Interface
          • Feedback and Testing
          • Next Steps
        • Intro to Programming 3 >
          • Manage Scene Flow and Data
          • Apply Object-Oriented Principles
    • Modeling and Rigging >
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Character Modeling >
            • Minecraft Steve
            • Minecraft Tools and Weapons
            • Roblox Character modeling
            • Big Daddy
            • Demon School Iruma-kun
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
          • Weapons >
            • Thor's Hammer
            • Hammer
            • LOL Sword
            • Sword of Light
            • Buzz Axe
            • Weapon
        • Animation >
          • Character Animation
        • Rigging >
          • Intro to Rigging
          • Controls
          • Rigging Basics
          • Rigging Creating Skeletons
          • Rigging: Body Controls
          • Rigging: Hands
          • Rigging: Skinning
          • Rigging with HumanIK
          • Smooth Skinning
      • Substance Painter
      • Advanced >
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
    • 2d >
      • Toon Boom Harmony >
        • Toon Boom Start Series Set #1
        • Toon Boom Start Series Set #2
        • Toon Boom Start Series Set #3
      • StoryBoard Pro >
        • Storyboard Pro Page 1
        • Storyboard Pro Page 2
        • Storyboard Pro Page 3
        • Storyboard Pro Page 4
  • Computer Animation
    • AutoDesk
    • Introduction: The Temple
    • Creating a Film >
      • Scriptwriting and Planning
      • StoryBoarding
      • Story Reels
    • Modeling >
      • The Nail
      • First Freestyle Lesson >
        • Cup and Straw
        • Garbage Can
      • Fence
      • Hammer
      • House
      • Environment Bubble
    • Animation >
      • Beginning Animation
      • Animation - Walk Cycle
      • Facial Animation
    • Rendering >
      • Arnold Rendering
    • Editing film >
      • Credits
      • Video Editing
    • Characters
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA
    • The Top Six Animation Schools
    • The Top Video Game Design Schools


​SOFTWARE​
taught on this web page 



​Below are links to get the software that we use on this page. 
When you sign up for a student account,
you can get this software, in most, cases for free.



​Click on the pictures below to get free access to these fantastic programs


Animation software


Maya 
and the entire Autodesk suite
​This is the program that we will do all of our 3d work in.

Picture





​Blender

Picture
This is the software now used by beginners and Indy Game Developers. Autodesk made the mistake of not allowing students to use their software for free any longer. Blender happily stepped into the gap and most Indy Game Developers now choose to use it instead






​

Video Game Engines
​


Unity
(free Personal edition)
​this is basically the #2 Video game Engine
That you will learn how to use on this web page

Picture

UnReal Engine

This is the #1 video game engine in the world

Picture




​Graphics and Texuring

Adobe Substance Painter

Picture
This is the software used by many industry professionals to texture and even UV map 3d objects. It is powerful and robust. Sadly Adobe purchased the product and almost overnight instituted a subscription fee for the software. Once upon a time it was free to use and under that plan was used across the board by everyone trying to produce video games
($49.99 a month)



​


Adobe Creative Cloud
this includes Photoshop, Illustrator, Premier, InDesign, Dreamweaver, AfterEffects, Fireworks, Flash, Lightroom, Bridge and more...
($229 a year)

Picture


Programming IDE's
​(programs)

​

C# 

This is the program that comes along with Unity 3d. Once you get the hang of it, it can be a great program to construct code and video games in.
Picture

RPL.IT

While certainly not the best program to work with... It provides people on the move a mobile platform to be able to construct and work on code in many different languages

​
Picture

Home
The Author
Former Students
a Tribute...
Proudly powered by Weebly