Motion Capture and Mecanim
In class we will be working with a bunch of different concepts.
We will be starting in Maya with a character that I have created for you.
Can you use an original character that you have already created???? Yes you may. I always reward initiative, but please understand that the expectation of my class does not dictate that you create your own character. I have provided one for you to use. Character creation/Modeling is another class at Richland College so we do not wish to be redundant.
We will be using a file meant be reminiscent of our school mascot the Richland Thunderduck. I say "reminiscent" because I gave our Thunderduck a little bit more attitude!!!
We will be starting in Maya with a character that I have created for you.
Can you use an original character that you have already created???? Yes you may. I always reward initiative, but please understand that the expectation of my class does not dictate that you create your own character. I have provided one for you to use. Character creation/Modeling is another class at Richland College so we do not wish to be redundant.
We will be using a file meant be reminiscent of our school mascot the Richland Thunderduck. I say "reminiscent" because I gave our Thunderduck a little bit more attitude!!!
We will take the ThunderDuck that I have modeled for you, and rig it using Human IK in Maya. After it has been rigged and the skin weights have been handled, we will record motion capture data, and couple these together in Unity to create a fully functioning Video game character.