Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
    • Treasure Hunt
  • Video Game Training
    • 3d Motion Graphics >
      • Unity >
        • Unity Essentials >
          • Unity's Interface >
            • Our First Assignment
          • Modeling and Level Design >
            • The Essentials
            • The Floor is Lava Name Project
            • ProBuilder >
              • ProBuilder Image Planes
              • ProBuilder Steve Modeling
              • ProBuilder Steve Texturing
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya
    • C# Programming >
      • Visual Studios >
        • First Program >
          • Getting input from the User
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Operators >
          • Assignment and Arithmetic Operators >
            • Use of Parenthesis
            • When is Easter??
          • Comparison and Logical Operators >
            • Logical Data, Illogical Assignment
          • Random Class
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Intro to Unity >
        • Unity Essentials >
          • Unity's Interface
          • The Essentials
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
        • Intro to Programming 1 >
          • Player Control 1 >
            • Player Control 1.2
            • Player Control 1.3
            • Player Control 1.4
          • Player Control 2 >
            • Player Control 2.2
            • Player Control 2.3
            • Player Control 2.4
          • Player Control Challenge
        • Intro to Programming 2 >
          • Sound and Effects >
            • Sound and Effects 3.2
            • Sound and Effects 3.3
            • Sound and Effects 3.4
          • GamePlay
          • User Interface
          • Feedback and Testing
          • Next Steps
        • Intro to Programming 3 >
          • Manage Scene Flow and Data
          • Apply Object-Oriented Principles
    • Modeling and Rigging >
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Character Modeling >
            • Minecraft Steve
            • Minecraft Tools and Weapons
            • Roblox Character modeling
            • Big Daddy
            • Demon School Iruma-kun
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
          • Weapons >
            • Thor's Hammer
            • Hammer
            • LOL Sword
            • Sword of Light
            • Buzz Axe
            • Weapon
        • Animation >
          • Character Animation
        • Rigging >
          • Intro to Rigging
          • Controls
          • Rigging Basics
          • Rigging Creating Skeletons
          • Rigging: Body Controls
          • Rigging: Hands
          • Rigging: Skinning
          • Rigging with HumanIK
          • Smooth Skinning
      • Substance Painter
      • Advanced >
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
    • 2d >
      • Toon Boom Harmony >
        • Toon Boom Start Series Set #1
        • Toon Boom Start Series Set #2
        • Toon Boom Start Series Set #3
      • StoryBoard Pro >
        • Storyboard Pro Page 1
        • Storyboard Pro Page 2
        • Storyboard Pro Page 3
        • Storyboard Pro Page 4
  • Computer Animation
    • AutoDesk
    • Introduction: The Temple
    • Creating a Film >
      • Scriptwriting and Planning
      • StoryBoarding
      • Story Reels
    • Modeling >
      • The Nail
      • First Freestyle Lesson >
        • Cup and Straw
        • Garbage Can
      • Fence
      • Hammer
      • House
      • Environment Bubble
    • Animation >
      • Beginning Animation
      • Animation - Walk Cycle
      • Facial Animation
    • Rendering >
      • Arnold Rendering
    • Editing film >
      • Credits
      • Video Editing
    • Characters
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
Proudly powered by Weebly