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Lesson 3.3 - Don't Just Stand There


Explore the player’s animations

  1. Double-click on the Player’s Animation Controller, then explore the different Layers, double-clicking on States to see their animations and Transitions to see their conditions
    ​

Make the player start off at a run

  1. In the Parameters tab, change the Speed_f variable to 1.0
  2. Right-click on Run_Static > Set as Layer Default State
  3. Single-click the the Run_Static state and adjust the Speed value in the inspector to match the speed of the background

Set up a jump animation

  1. In PlayerController.cs, declare a new private Animator playerAnim;
  2. In Start(), set playerAnim = GetComponent<Animator>();
  3. In the if-statement for when the player jumps, trigger the jump: playerAnim.SetTrigger(“Jump_trig”);
Picture

Adjust the jump animation

​
  1. In the Animator window, click on the Running_Jump state, then in the inspector and reduce its Speed value to slow down the animation
  2. Adjust the player’s mass, jump force, and gravity modifier to get your jump just right

Set up a falling animation

  1. In the condition that player collides with Obstacle, set the Death bool to true
  2. In the same if-statement, set the DeathType integer to 1

Picture

Keep player from unconscious jumping

  1. To prevent the player from jumping while unconscious, add && !gameOver to the jump condition
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