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Smooth Skinning

This step for many people is not exactly the most fun part of the process. Maya sometimes behaves very poorly. She does not inherently know what everything should look like when our character is finished. Therefore she tries to figure out what it should do mathematically. We have the responsibility for fixing its short comings to get the results that we need...... Alas Smooth Skinning.

Smooth Skinning is the process that we use to tell Maya exactly what influence each bone should have on the skin that it is now hooked to. So when a bone is moved or rotated it moves the skin that it is hooked as well. We call this Influence.


The important thing to remember about influence is that the color black (when you are painting skin weights) shows you that the bone that is currently selected has NO INFLUENCE over the black area, and PURE White has TOTAL and COMPLETE influence over that area. Grey is a little bit of black and white mixed together so depending on the shade of grey that we see, we will may have a little bit of influence (darker grey) or a lot (lighter grey).



Picture
In the picture above the knee bone is selected. It is having influence over parts of the leg specifically most of the shin. 

Is that as clear as Mud???

This will all make sense as you work on the lesson. Read this again as you work on the lesson... believe it or not it will help!!!

Videos

Getting Started
Working on the head and neck
Smoothing the weights on the head and neck
Working on the head and neck
More Head and Neck
Starting the foot
Starting the leg
Upper part of the leg
Hips and Buttocks
Starting the Fingers
Its about that thumb... bout that thumb... no troubles
Working on the forearm
Testing the rig and cleaning it all up
Finishing the chest and back
Mirroring the skin weights
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