Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
    • Treasure Hunt
  • Video Game Training
    • 3d Motion Graphics >
      • Unity >
        • Unity Essentials >
          • Unity's Interface >
            • Our First Assignment
          • Modeling and Level Design >
            • The Essentials
            • The Floor is Lava Name Project
            • ProBuilder >
              • ProBuilder Image Planes
              • ProBuilder Steve Modeling
              • ProBuilder Steve Texturing
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
    • C# Programming >
      • Visual Studios >
        • First Program >
          • Getting input from the User
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Operators >
          • Assignment and Arithmetic Operators >
            • Use of Parenthesis
            • When is Easter??
          • Comparison and Logical Operators >
            • Logical Data, Illogical Assignment
          • Random Class
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Intro to Unity >
        • Unity Essentials >
          • Unity's Interface
          • The Essentials
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
        • Intro to Programming 1 >
          • Player Control 1 >
            • Player Control 1.2
            • Player Control 1.3
            • Player Control 1.4
          • Player Control 2 >
            • Player Control 2.2
            • Player Control 2.3
            • Player Control 2.4
          • Player Control Challenge
        • Intro to Programming 2 >
          • Sound and Effects >
            • Sound and Effects 3.2
            • Sound and Effects 3.3
            • Sound and Effects 3.4
          • GamePlay
          • User Interface
          • Feedback and Testing
          • Next Steps
        • Intro to Programming 3 >
          • Manage Scene Flow and Data
          • Apply Object-Oriented Principles
    • Modeling and Rigging >
      • Modeling >
        • Introduction: The Temple
        • Name Text Curve
        • Character Modeling >
          • Minecraft Steve
          • Minecraft Steve UV
          • Roblox Character modeling
          • Big Daddy
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Weapons >
          • Minecraft Tools and Weapons
          • Minecraft Movie Pickaxe
          • Minecraft Movie Sword
          • Thor's Hammer
          • Hammer
          • LOL Sword
          • Sword of Light
          • Buzz Axe
          • Weapon
      • Rigging >
        • Intro to Rigging
        • Controls
        • Rigging Basics
        • Rigging Creating Skeletons
        • Rigging: Body Controls
        • Rigging: Hands
        • Rigging: Skinning
        • Smooth Skinning
      • Animation >
        • Character Animation
    • Advanced >
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • Linda Training >
        • Advanced Modeling >
          • Modeling Basics
          • Modeling Room Objects
      • Texturing
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA >
      • BPA Computer Modeling
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Second Freestyle Lesson!!!
​The Rocking Chair


In this lesson you are going to learn how do a couple of new skills. These are skills that you have already learned..... 
     Extruding
     Texturing
     Manipulating components (Edges, Vertices, and Faces)
     Insert Edge Loop tool
     Booleans Difference
     Creating image planes

New skills that you are about to learn...
     Bevel tool
     Cylindrical Modeling
     Advanced Cylindrical Modeling

You have a choice on this next project as to which of the following models you would like to make.
​         
Choose which of these objects you would like to make. (I would suggest to make them ALL) You are only required to build one of them. The great thing about your choice is that you are going to learn the same things in each lesson no matter what you choose to make. If you do all 3 of them you will get really good and these skills. 

Here is what we are going to build

Picture
We will also use this picture
Picture

Videos

Proudly powered by Weebly