Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • Gaming
    • Board Game Game Design Document
    • Modeling >
      • Introduction: The Temple
      • Minecraft Steve
      • Minecraft Tools and Weapons
      • Roblox Character modeling
      • Sword of Light
      • Buzz Axe
      • Halo 1 Blood Gulch Base
      • Hammer
      • Sword
      • Character Modeling Big Daddy
      • Shield
      • The OM6G
      • Weapon
      • Character Modeling Legion the Geth
      • Character Modeling Geth Armor
    • Animation >
      • Character Animation
    • Rigging >
      • Rigging with HumanIK
      • Characterizing and MoCap
      • Integration with Unity
    • Unity >
      • Terrain
      • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
        • Getting input from the user
        • Try and Catch
        • Operators >
          • Assignment Operators >
            • Zeller's Congruence
            • Leap Year
          • Comparison Operators >
            • Logical Data, Illogical Assignment
          • Arithmetic Operators >
            • Use of Parenthesis
            • Algebra in code and assundry CHAOS
            • Pre and Post Operators
            • Shortcut Operators
            • Floats Conversion from Metric to English
            • When is Easter??
          • Logical Operators
        • Casting
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Arrays >
          • Simple Arrays
          • Complex Arrays
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
          • While Loops
          • Do While Loops
      • Third Unit
    • Intermediate C# >
      • Object Oriented Programming
    • Unity Coding >
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
    • Linda Training >
      • What is C#?
      • Working with Classes
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Premier >
      • Linda Training Intro
      • Basic Editing
      • Editing Refinement
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Com Apps
    • Com Apps page 1
    • Com Apps page 2
    • Com Apps page 3
    • Com Apps page 4
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • Buiding Piers >
      • Buiding Piers
      • Buiding Piers
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
    • Contests >
      • International Team

Video Editing

This is the icing on top of the cake!!!! Working for as long as have to develop everything that is ready or getting there, this step is when it all starts coming together. Here tho is my disclaimer.... My editing videos are not an end all, be all series that goes into every area of video editing. Video editing is broad and has a lot of depth to it. I am going to show you enough to get film chunks in and a finished, edited film out.

Proudly powered by Weebly