Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Gaming >
      • Unity >
        • Introduction to Unity >
          • Introduction >
            • 3d Gaming Essentials
            • First Project
          • Introduction to Scripting >
            • Getting Started with Scripting
            • Default Scripting
            • Game Object Scripting
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
          • Real Time Industry
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Minecraft Steve
          • Minecraft Tools and Weapons
          • Roblox Character modeling
          • Garbage Can
          • Hammer
          • Sword of Light
          • Buzz Axe
          • Halo 1 Blood Gulch Base
          • Hammer
          • Sword
          • Character Modeling Big Daddy
          • Shield
          • The OM6G
          • Weapon
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Animation >
          • Character Animation
        • Rigging >
          • Rigging with HumanIK
          • Characterizing and MoCap
          • Integration with Unity
    • Fundamentals of 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Advanced Maya >
      • Modeling and Rigging >
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
          • Rigging >
            • Rigging Basics
            • Rigging Creating Skeletons
            • Rigging: Body Controls
            • Rigging: Hands
            • Rigging: Skinning
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
        • Motion Capture
        • Blender
      • 3d Animation >
        • Linda Training >
          • Animation - Fundamentals
          • Animation - Next Steps
          • Animation - Pose to Pose
          • Animation - Facial Animation
          • Animation - Lip and Body Animation
        • Arnold Rendering
        • Reference Videos
        • Beginning Animation
        • Characters
  • Coding
    • C# Programming >
      • Beginning C# >
        • First Unit >
          • First Program
          • Comments >
            • PsuedoCode
          • Variable Types >
            • AlphaNumeric Variables
            • Numeric Variables
          • Getting input from the user
          • Operators >
            • Assignment and Arithmetic Operators >
              • Use of Parenthesis
              • Algebra in code and assundry CHAOS
            • Comparison and Logical Operators >
              • Logical Data, Illogical Assignment
            • Operator Assignments >
              • Floats Conversion from Metric to English
              • When is Easter??
          • Try and Catch
          • Casting
        • Second Unit >
          • Conditional Statements >
            • Number validator
            • Number tester
            • Speed Camera
          • Random Class
          • Arrays >
            • Simple Arrays
            • Complex Arrays
          • Loops >
            • For Loops >
              • Adding Numbers
            • For Each Loops
            • While Loops
            • Do While Loops
        • Third Unit
      • Intermediate C# >
        • Object Oriented Programming
    • Unity Coding >
      • Junior Programmer >
        • Create with Code 1
        • Create with Code 2
        • Manage Scene Flow and Data
        • Apply Object-Oriented Principles
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Premier >
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Editing A-Roll
      • Chapter 4
      • Editing B-Roll
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools
  • Links
    • BPA >
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Linda Training


In this training, you are going to learn how to edit films in one of the best editing program around. You are going to learn Adobe Premiere Pro


Editing our A-Roll footage

Introduction to the series

Establishing a new sequence for our film

Starting our work with the Interview A-Roll

First 30 seconds of our A-Roll

Next 30 seconds of A-Roll

One minute and a half of A-Roll

The BIG Split

One and a Half Minutes to Two

Two minutes to Two and a Half

Finishing out the A-Roll Footage

Exporting the TimeLine

Proudly powered by Weebly