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Rigging with HumanIK

HumanIk is a really neat rigging process that allows the user to throw a skeleton into a character quickly. At its core level it is not necessarily an amazing replacement for professional level rigging. At a higher level it allows you to assign bones designations that Motion Capture systems can work with easily. Therein lies our purpose for it. 


We will use the initial rigging system in this project to facilitate anyone that hasn't had the opportunity to take a rigging class before as it is quick and relatively simple. If you would like to use training that you have received in a rigging class to prepare a more amazing skeleton feel free to do so. But in so doing please understand that you have ventured beyond the fence line of this class, and you are on your own.

Picture
In the image above you can see the simple rigging/bones set up that we will use on the Left hand side


Enough said lets get to work!!!



 

Here is what our example model looks like

Picture

Here is the file that you need

hulkfixed.mb
File Size: 433 kb
File Type: mb
Download File

The texture files

When you finish downloading all of these files put them and the hulk file into a folder
hulk_body_b.tga
File Size: 12582 kb
File Type: tga
Download File

hulk_body_o.tga
File Size: 12582 kb
File Type: tga
Download File

hulk_body_s.tga
File Size: 12582 kb
File Type: tga
Download File

hulk_hair_d.tga
File Size: 2097 kb
File Type: tga
Download File

hulk_body_d.tga
File Size: 16777 kb
File Type: tga
Download File

hulk_body_n.tga
File Size: 12582 kb
File Type: tga
Download File

hulk_hair_b.tga
File Size: 1572 kb
File Type: tga
Download File

hulk_hair_o.tga
File Size: 1572 kb
File Type: tga
Download File

hulk_hair_s.tga
File Size: 1572 kb
File Type: tga
Download File

Here is the video training

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