Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • Animation
    • Intro to 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Modeling and Rigging >
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • 3d Coat >
        • Integration with Maya >
          • Getting stuff out of Maya
        • UV Texture Mapping >
          • Texture mapping in 3d Coat
        • 3d Painting >
          • Painting in 3d Coat
        • Reintegration with Maya
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
      • Motion Capture
    • 3d Animation >
      • Arnold Rendering
      • Reference Videos
      • Beginning Animation
      • Characters
  • Gaming
    • Board Game Game Design Document
    • Modeling >
      • Introduction: The Temple
      • Halo 1 Blood Gulch Base
      • Hammer
      • Sword
      • Character Modeling Big Daddy
      • Shield
      • The OM6G
      • Weapon
      • Character Modeling Legion the Geth
      • Character Modeling Geth Armor
    • Animation >
      • Character Animation
    • Rigging >
      • Rigging with HumanIK
      • Characterizing and MoCap
      • Integration with Unity
    • Unity >
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
      • Terrain
      • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Introduction Unity Lesson
        • Comments
        • PsuedoCode
        • Numbers and Operators
        • Use of Parenthesis
        • Casting
        • Try and Catch
        • Operators
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Loops >
          • For Loops
          • For Each Loops
          • While Loops
          • Do While Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
    • Intermediate C# >
      • Object Oriented Programming
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Premier >
      • Project 1
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • Buiding Piers >
      • Buiding Piers
      • Buiding Piers
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
  • International Team
  • BPA
    • BPA 2017-2018 >
      • Getting organized
      • Building the Train
      • Texturing the Train
      • Animating the Train
      • Making our Entry Film
    • BPA 2018-2019
    • BPA 2019-2020
  • Arnold Lighting
  • Faculty Video
  • Velomobile
  • CTE Summer Workshop

Rendering

As far as I am concerned rendering is where all of the fun begins in Maya. I say this because we have been working in Maya forever. We haven't been able to show anything to anyone and help them understand what it is that we are trying to accomplish. THEN COMES RENDERING!!! any one can watch a movie. Movies can be posted to almost anywhere on the net and that is what rendering is all about.


Rendering is the process of taking our Maya files, Animation, Texturing, etc. and turning them into viewable frames outside of Maya. In rendering Maya use the Cameras perspective and converts what it sees into images. These images are then played in sequence back to back to make a film/short clip. These clips are then edited together later on and we produce a film that hopefully people will enjoy.


Well enough talk lets get to it.

Videos

By the way in this series I am not providing you with the file that I rendered. This series is meant for you to use to render your own scenes...



​Physical Sky

​



Arnold Rendering Training

Proudly powered by Weebly