Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Fundamentals of 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Modeling and Rigging >
      • Linda Training >
        • Advanced Modeling >
          • Modeling Basics
          • Modeling Room Objects
        • Rigging >
          • Rigging Basics
          • Rigging Creating Skeletons
          • Rigging: Body Controls
          • Rigging: Hands
          • Rigging: Skinning
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
      • Motion Capture
    • 3d Animation >
      • Linda Training >
        • Animation - Fundamentals
        • Animation - Next Steps
        • Animation - Pose to Pose
        • Animation - Facial Animation
        • Animation - Lip and Body Animation
      • Arnold Rendering
      • Reference Videos
      • Beginning Animation
      • Characters
    • Gaming >
      • Board Game Game Design Document
      • Modeling >
        • Introduction: The Temple
        • Name Text Curve
        • Minecraft Steve
        • Minecraft Tools and Weapons
        • Roblox Character modeling
        • Garbage Can
        • Hammer
        • Sword of Light
        • Buzz Axe
        • Halo 1 Blood Gulch Base
        • Hammer
        • Sword
        • Character Modeling Big Daddy
        • Shield
        • The OM6G
        • Weapon
        • Character Modeling Legion the Geth
        • Character Modeling Geth Armor
      • Animation >
        • Character Animation
      • Rigging >
        • Rigging with HumanIK
        • Characterizing and MoCap
        • Integration with Unity
      • Unity >
        • Terrain
        • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Getting input from the user
        • Operators >
          • Arithmetic Operators >
            • Use of Parenthesis
            • Algebra in code and assundry CHAOS
            • Pre and Post Operators
            • Shortcut Operators
            • Floats Conversion from Metric to English
            • When is Easter??
          • Comparison Operators >
            • Logical Data, Illogical Assignment
          • Assignment Operators >
            • Zeller's Congruence
            • Leap Year
          • Logical Operators
        • Try and Catch
        • Casting
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Arrays >
          • Simple Arrays
          • Complex Arrays
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
          • While Loops
          • Do While Loops
      • Third Unit
    • Intermediate C# >
      • Object Oriented Programming
    • Unity Coding >
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
    • Linda Training >
      • What is C#?
      • Working with Classes
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Premier >
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Editing A-Roll
      • Chapter 4
      • Editing B-Roll
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Com Apps
    • Com Apps page 1
    • Com Apps page 2
    • Com Apps page 3
    • Com Apps page 4
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • BPA >
      • Buiding Piers >
        • Buiding Piers
        • Buiding Piers
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
    • Contests >
      • International Team

The OM6G


This is the next weapon that we are going to make. It is a weapon that most any true should recognize from the past. One of the most famous pistols wielded by one of the most famous warriors in video in a long time. We are going to model this pistol with all if not more detail that was in the original game. Most of the detail from the original pistol was actually texture.


Most video game models are made at as low of a polygonal face count as they can get by with and not harm to the look of the game. A duplicate model is then made over the original with every bit of detail modeled in that they can. The details from the complex model is then transferred to the simpler one in a process called "Baking Normals". This allows a simplistic model to look as if it has all of the detail that the complex one did but not bog down the processor like the complex one would. 


So without any more delay lets get to work.... 

Images

Here is the image that you are going to need
Here is the file M6GMag

Picture
Here is M6G Pistol
Picture
Here is the Maya File
om6g.mb
File Size: 79 kb
File Type: mb
Download File

The videos

Proudly powered by Weebly