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Advanced Modeling and Rigging


​Autodesk Maya is an amazing program that is used world wide. Hollywood uses it, as well most of all of the smaller studios world wide. It is heavily relied upon for Modeling (creating 3d objects), Animation, Rigging, and more. Fortunately Autodesk has released an Education/Student version for all of us to use. Although it is limited in its usefulness (because it is a student version), it is the full version that is just locked down in a couple of areas.

Sections that we will be learning

Advanced Modeling


Polygon Modeling


NURBS Modeling
Polygon Modeling
Hard Surface Modeling
Edge Flow
Dealing with N-Gons
Organic and Character Modeling
Inorganic Modeling
​Environments
Spline Cages
Baking UV's and Preparing Models for Video game Engines



Rigging
Creating a Skeleton
Binding skin

Fixing Local Rotation Axis
IK and FK handles
Pole Vectors
Creating Control Cages

Reverse Foot Rig
Painting Skin Weights

Attribute Editor
Blend Shapes
Rigging for Movies
Rigging for Video Games
Rigging for Motion Capture


Animation
First Lesson
Polygon Modeling
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