Digital FXtbook
Easy Contacts
Home
Free Software
The Author
Former Students Hall of Fame
A tribute....
Animation
Intro to 3d
>
AutoDesk
Introduction: The Temple
Creating a Film
>
Scriptwriting and Planning
StoryBoarding
Story Reels
Modeling
>
The Nail
First Freestyle Lesson
>
Cup and Straw
Garbage Can
Fence
Hammer
House
Environment Bubble
Animation
>
Beginning Animation
Animation - Walk Cycle
Facial Animation
Rendering
>
Arnold Rendering
Editing film
>
Credits
Video Editing
Characters
Modeling and Rigging
>
Linda Training
>
Advanced Modeling
>
Modeling Basics
Modeling Room Objects
Rigging
>
Rigging Basics
Rigging Creating Skeletons
Modeling
>
Image Planes
Polygon Modeling
>
Coke Can
Low Polygon Character
Character Modeling Legion the Geth
Character Modeling Geth Armor
Face Modeling
NURBS Modeling
>
Intro to NURBS
Lofting
CV Curves
Organic Modeling
Autombile
3d Coat
>
Integration with Maya
>
Getting stuff out of Maya
UV Texture Mapping
>
Texture mapping in 3d Coat
3d Painting
>
Painting in 3d Coat
Reintegration with Maya
Rigging
>
Rigging with HumanIK
Smooth Skinning
Motion Capture
3d Animation
>
Linda Training
>
Animation - Fundamentals
Animation - Next Steps
Animation - Pose to Pose
Arnold Rendering
Reference Videos
Beginning Animation
Characters
Gaming
Board Game Game Design Document
Modeling
>
Introduction: The Temple
Halo 1 Blood Gulch Base
Hammer
Sword
Character Modeling Big Daddy
Shield
The OM6G
Weapon
Character Modeling Legion the Geth
Character Modeling Geth Armor
Animation
>
Character Animation
Rigging
>
Rigging with HumanIK
Characterizing and MoCap
Integration with Unity
Unity
>
Block Breaker
>
Block Breaker Game #1
Block Breaker Game #2
Block Breaker Game #3
Block Breaker Game #4
Terrain
Importing Models
Coding
Linda Training
>
What is C#?
Working with Classes
Beginning C#
>
First Unit
>
First Program
Introduction Unity Lesson
Comments
PsuedoCode
Try and Catch
Operators
>
Numeric Operators
>
Use of Parenthesis
Floats Conversion from Metric to English
When is Easter??
Casting
Second Unit
>
Conditional Statements
>
Number validator
Number tester
Speed Camera
Random Class
Loops
>
For Loops
>
Adding Numbers
For Each Loops
While Loops
Do While Loops
Arrays
>
Simple Arrays
Complex Arrays
Third Unit
Intermediate C#
>
Object Oriented Programming
Unity Coding
>
Graphic User Interface
Third Unity Game
Student Films
Advanced Student's movies
Beginning Student's movies
Adobe
Photoshop
>
Introduction
Selection Tools
>
Melonhead
>
Melonhead Creative
Breakfast Lunch or Dinner
Blu 42
Painting Tools
>
Invisi-World
Image Adjustment
FreeStyle project
Drawing Tools
>
Abstract Expressionism
Premier
>
Linda Training Intro
First Project
Illustrator
>
Vector Ninjas
Live Art Painting
Starting the Pen Tool
Apple and Pear
Creating Your LOGO
Self Portrait
Links
Distance Reconnecting
Key Board Fix/Hack
Buiding Piers
>
Buiding Piers
Buiding Piers
The Top Six Animation Schools
The Top Video Game Design Schools
International Team
BPA
BPA 2017-2018
>
Getting organized
Building the Train
Texturing the Train
Animating the Train
Making our Entry Film
BPA 2018-2019
BPA 2019-2020
Arnold Lighting
Faculty Video
Velomobile
CTE Summer Workshop
Linda Training
This next section will take you a little farther in your training to workj with Rigging
Introduction videos to Rigging
Working with the files
Rigging Training
Rigs and the Interface
Basic Rules of Rigging
Creating Joints
Rotation order and Joint Flipping
Creating constraints
Connections in the Node editor
Offset Nodes
Offset Parent Matrix