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Character Modeling

Many things in this life seem impossible. Creating a 3d video game character is one of those daunting tasks that seems this way. The reality is much further from that perceived truth tho... 


Creating a 3d character, when broken down into achievable chunks, is actually pretty simple. Every complex object can be broken down into simpler components. If I were trying to create a car I would begin with constructing something smaller like the tires. When the tires are finished I would then construct another part of the car until I look up and discover that I am finished.
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Obviously in this lesson we are not creating a car, the idea of how we could tho build it holds true. So how do we break a body of a person or creature into smaller parts. We could think of each appendage; arms, legs, head and so forth, as individual items or smaller pieces that when combined together make up an entire character. 


This is the approach that we are going to use to create our first character. I have thought about which character we should create at great length. Balancing a number of different items that help make this accomplishable and yet not to difficult, Awesome and pride worthy instead of simplistic and lame. I have decided that the best introductory model for us to tackle will be a character from a tremendously well known game, Bioshock. 

His name is Big Daddy

The image of a standard Big Daddy

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Honestly you really cant ask for better character references that this image above!!! This picture was produced after the original model was finished and I can PROMISE you it is a much better reference than what the original character modeler got to work with.



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