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Unity integration

Welcome to the next final section of the class. Everything is ready lets build a video game character, so lets gets started. In this series we have a little bit of stuff left to do in MotionBuilder and Maya. We are then going to go in and utilize some code and the the Animator window in Unity to finish everything up.
Files that you need
botcontrolscript.cs
File Size: 6 kb
File Type: cs
Download File

thirdpersoncamera.cs
File Size: 1 kb
File Type: cs
Download File

jump.fbx
File Size: 2020 kb
File Type: fbx
Download File

botcontrolscript.cs.meta
File Size: 0 kb
File Type: meta
Download File

thirdpersoncamera.cs.meta
File Size: 0 kb
File Type: meta
Download File

On to the training

jump.fbx.meta
File Size: 53 kb
File Type: meta
Download File

MotionBuilder and Maya finishing touches
Intro to Unity
Unity scene set up 
Loading files into the right folders
Editing animations
Editing Walking turns and mirroring
Bringing in a new scene for the Runs and creating the first State
Blend trees
Nested Blend Trees
Hooking up the Run cycles into the blend trees
Last minute improvements so that everything works correctly and play testing the character
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