Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • Gaming
    • Board Game Game Design Document
    • Modeling >
      • Introduction: The Temple
      • Minecraft Steve
      • Minecraft Tools and Weapons
      • Roblox Character modeling
      • Sword of Light
      • Buzz Axe
      • Halo 1 Blood Gulch Base
      • Hammer
      • Sword
      • Character Modeling Big Daddy
      • Shield
      • The OM6G
      • Weapon
      • Character Modeling Legion the Geth
      • Character Modeling Geth Armor
    • Animation >
      • Character Animation
    • Rigging >
      • Rigging with HumanIK
      • Characterizing and MoCap
      • Integration with Unity
    • Unity >
      • Terrain
      • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
        • Getting input from the user
        • Try and Catch
        • Operators >
          • Assignment Operators >
            • Zeller's Congruence
            • Leap Year
          • Comparison Operators >
            • Logical Data, Illogical Assignment
          • Arithmetic Operators >
            • Use of Parenthesis
            • Algebra in code and assundry CHAOS
            • Pre and Post Operators
            • Shortcut Operators
            • Floats Conversion from Metric to English
            • When is Easter??
          • Logical Operators
        • Casting
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Arrays >
          • Simple Arrays
          • Complex Arrays
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
          • While Loops
          • Do While Loops
      • Third Unit
    • Intermediate C# >
      • Object Oriented Programming
    • Unity Coding >
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
    • Linda Training >
      • What is C#?
      • Working with Classes
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Premier >
      • Linda Training Intro
      • Basic Editing
      • Editing Refinement
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Com Apps
    • Com Apps page 1
    • Com Apps page 2
    • Com Apps page 3
    • Com Apps page 4
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • Buiding Piers >
      • Buiding Piers
      • Buiding Piers
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
    • Contests >
      • International Team

Student Chosen Models

In this next Video Game design lesson, we are going to make the first model that you guys voted on in class.
This weapon is from Dragon Quest and is an absolutely beautiful video game weapon.
​

The Sword of Light




Images that we are going to need

Blueprint of the sword

Picture

The hilt

Picture
Picture

The Pummel

Picture

The finished weapon

Picture




Videos

Setup and Intro




Building the blade




​Blade work




​Building the Torso




​




​Building the Arm




​




​




​Hand




​




​Shoulder




​Leg and Foot




​



The Pain of a crashing computer




Finishing the Hand Guard




​Building the Handle




Building the Pummel

Finishing the Sword

Proudly powered by Weebly