Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
    • Treasure Hunt
  • Video Game Training
    • 3d Motion Graphics >
      • Unity >
        • Unity Essentials >
          • Unity's Interface >
            • Our First Assignment
          • Modeling and Level Design >
            • The Essentials
            • The Floor is Lava Name Project
            • ProBuilder >
              • ProBuilder Pro Skater Park
              • ProBuilder Pro Skater Park 2
              • ProBuilder Pro Skater Park 3
              • ProBuilder Pro Skater Park 4
              • ProBuilder Image Planes
              • ProBuilder Steve Modeling
              • ProBuilder Steve Texturing
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
          • Real Time Audio >
            • Adding Background Music
            • 3-d Audio effects
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
    • C# Programming >
      • Visual Studios >
        • First Program >
          • Getting input from the User
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
          • Putting it all together
        • Operators >
          • Assignment and Arithmetic Operators >
            • Use of Parenthesis
            • When is Easter??
          • Comparison and Logical Operators >
            • Logical Data, Illogical Assignment
          • Random Class
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
          • While Loops
          • Do While Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Intro to Unity >
        • Unity Essentials >
          • Unity's Interface
          • The Essentials
          • Programming >
            • Getting Started with Scripting
            • Default Scripting
            • Scripting a Game Object
        • Intro to Programming 1 >
          • Player Control 1 >
            • Player Control 1.2
            • Player Control 1.3
            • Player Control 1.4
          • Player Control 2 >
            • Player Control 2.2
            • Player Control 2.3
            • Player Control 2.4
          • Player Control Challenge
        • Intro to Programming 2 >
          • Sound and Effects >
            • Sound and Effects 3.2
            • Sound and Effects 3.3
            • Sound and Effects 3.4
          • GamePlay
          • User Interface
          • Feedback and Testing
          • Next Steps
        • Intro to Programming 3 >
          • Manage Scene Flow and Data
          • Apply Object-Oriented Principles
    • Modeling and Rigging >
      • Modeling >
        • Introduction: The Temple
        • Name Text Curve
        • Character Modeling >
          • Minecraft Steve
          • Minecraft Steve UV
          • Roblox Character modeling
          • Big Daddy
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Weapons >
          • Minecraft Tools and Weapons
          • Minecraft Movie Pickaxe
          • Minecraft Movie Sword
          • Thor's Hammer
          • Hammer
          • LOL Sword
          • Sword of Light
          • Buzz Axe
          • Weapon
      • Rigging >
        • Intro to Rigging
        • Controls
        • Rigging Basics
        • Rigging Creating Skeletons
        • Rigging: Body Controls
        • Rigging: Hands
        • Rigging: Skinning
        • Smooth Skinning
      • Animation >
        • Walk-Cycle 1
        • Walk-Cycle 2
    • Advanced >
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • Linda Training >
        • Advanced Modeling >
          • Modeling Basics
          • Modeling Room Objects
      • Texturing
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Links
    • BPA >
      • BPA Computer Modeling
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

Introduction to Scripting


In previous tutorials, you added components to GameObjects to change their properties and behaviors. In addition to using the components provided in the Unity Editor, you can customize the properties and behaviors of GameObjects by writing custom scripts in the C# language.

​In this tutorial, you will create a simple “Hello World” component and add it to a GameObject. You will see how you can use scripts to manipulate what appears in the Inspector window for any GameObject. Along the way, you will learn about the tools and windows used for programming in Unity.

​

Microsoft Visual Studios

Picture
Integrated Development Environments (IDEs), such as Visual Studio and Rider, allow programmers to write and debug code as efficiently as possible.

​IDEs support programming in a wide range of languages (e.g. C#, Java, Javascript, Python, etc.); Unity development is typically done in C# (pronounced “see sharp”) using Visual Studio.


It is technically possible to write code in a simple text document, but IDEs provide developers with a suite of tools to make programming easier. For example, most IDEs include error detection to highlight when something is coded incorrectly, a debugger to help locate the source of an error, syntax highlighting to make the code easier to read, and code completion to instantly fill out lines of code.



​At the end of the day



​The most important thing that you need to know is that the programming that allows to game to run and work correctly is written in a different program.

​That program is Microsoft Visual Studios

Visual studios is a great program that allows us to code in a language called C# (the language of video games). 

​

Onto the next page
Proudly powered by Weebly