Digital FXtbook
Easy Contacts
Home
Software
The Author
Former Students Hall of Fame
A tribute....
Treasure Hunt
Video Game Training
3d Motion Graphics
>
Unity
>
Unity Essentials
>
Unity's Interface
>
Our First Assignment
Modeling and Level Design
>
The Essentials
The Floor is Lava Name Project
ProBuilder
>
ProBuilder Image Planes
ProBuilder Steve Modeling
ProBuilder Steve Texturing
Programming
>
Getting Started with Scripting
Default Scripting
Scripting a Game Object
Real Time Audio
>
Adding Background Music
3-d Audio effects
2d Essentials
>
2d Game Objects
Objects on 2d Game Objects
Creative Core
>
Introduction to Creative Core
Shaders and Materials
Lighting
Animation
VFX
Cameras
Post Processing
Audio
User Interface
Proto-Typing
Maya
C# Programming
>
Visual Studios
>
First Program
>
Getting input from the User
Comments
>
PsuedoCode
Variable Types
>
AlphaNumeric Variables
Numeric Variables
Putting it all together
Operators
>
Assignment and Arithmetic Operators
>
Use of Parenthesis
When is Easter??
Comparison and Logical Operators
>
Logical Data, Illogical Assignment
Random Class
Conditional Statements
>
Number validator
Number tester
Speed Camera
Loops
>
For Loops
>
Adding Numbers
For Each Loops
Arrays
>
Simple Arrays
Complex Arrays
Intro to Unity
>
Unity Essentials
>
Unity's Interface
The Essentials
Programming
>
Getting Started with Scripting
Default Scripting
Scripting a Game Object
Intro to Programming 1
>
Player Control 1
>
Player Control 1.2
Player Control 1.3
Player Control 1.4
Player Control 2
>
Player Control 2.2
Player Control 2.3
Player Control 2.4
Player Control Challenge
Intro to Programming 2
>
Sound and Effects
>
Sound and Effects 3.2
Sound and Effects 3.3
Sound and Effects 3.4
GamePlay
User Interface
Feedback and Testing
Next Steps
Intro to Programming 3
>
Manage Scene Flow and Data
Apply Object-Oriented Principles
Modeling and Rigging
>
Maya
>
Modeling
>
Introduction: The Temple
Name Text Curve
Character Modeling
>
Minecraft Steve
Minecraft Tools and Weapons
Roblox Character modeling
Big Daddy
Demon School Iruma-kun
Character Modeling Legion the Geth
Character Modeling Geth Armor
Weapons
>
Thor's Hammer
Hammer
LOL Sword
Sword of Light
Buzz Axe
Weapon
Animation
>
Character Animation
Rigging
>
Intro to Rigging
Controls
Rigging Basics
Rigging Creating Skeletons
Rigging: Body Controls
Rigging: Hands
Rigging: Skinning
Rigging with HumanIK
Smooth Skinning
Substance Painter
Advanced
>
Modeling
>
Image Planes
Polygon Modeling
>
Coke Can
Low Polygon Character
Character Modeling Legion the Geth
Character Modeling Geth Armor
Face Modeling
NURBS Modeling
>
Intro to NURBS
Lofting
CV Curves
Organic Modeling
Autombile
Linda Training
>
Advanced Modeling
>
Modeling Basics
Modeling Room Objects
Texturing
Rigging
>
Rigging with HumanIK
Smooth Skinning
2d
>
Toon Boom Harmony
>
Toon Boom Start Series Set #1
Toon Boom Start Series Set #2
Toon Boom Start Series Set #3
StoryBoard Pro
>
Storyboard Pro Page 1
Storyboard Pro Page 2
Storyboard Pro Page 3
Storyboard Pro Page 4
Computer Animation
AutoDesk
Introduction: The Temple
Creating a Film
>
Scriptwriting and Planning
StoryBoarding
Story Reels
Modeling
>
The Nail
First Freestyle Lesson
>
Cup and Straw
Garbage Can
Fence
Hammer
House
Environment Bubble
Animation
>
Beginning Animation
Animation - Walk Cycle
Facial Animation
Rendering
>
Arnold Rendering
Editing film
>
Credits
Video Editing
Characters
Student Films
Advanced Student's movies
Beginning Student's movies
Links
BPA
The Top Six Animation Schools
The Top Video Game Design Schools
ProBuilder Steve
Getting our project started
Image Planes
UV Texturing and fixing our Image plane
Finishing the Image Plane
Onto the next page