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Intro to Rigging

Rigging is the process of putting bones into a character that you will want to animate

Technically speaking, we actually do not put bones into characters as much as we put joints into characters. When we create at least 2 Joints in a chain (one parented to another) the bone in between them is automatically created. 

     Example: So when I create a Joint Chain for an arm; I start off creating the shoulder joint, I then create the Elbow, I then create the Wrist, and potentially finger joints. As I create the Elbow after creating the Shoulder a "Bone" will be automatically placed in between the two joints. This bone is not Selectable, Editable, or even Nameable.

Once we understand the process described above you can easily understand why the "Bone" creating tool is actually called the Joint Tool.


So without anymore explanation... Let's do some rigging




Enough said lets get to work!!!



Here is what an example of what a rig looks like

Picture

Here is the file that you need

manikin.mb
File Size: 651 kb
File Type: mb
Download File


Here is the video training

Basic setup and adjusting our Preferences

Creating the Skeleton

Mirroring Joints and Hooking everything together

Parenting Parts of the body to the Skeleton

Finishing up the entire Model

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