Intro to Rigging
Rigging is the process of putting bones into a character that you will want to animate
Technically speaking, we actually do not put bones into characters as much as we put joints into characters. When we create at least 2 Joints in a chain (one parented to another) the bone in between them is automatically created.
Example: So when I create a Joint Chain for an arm; I start off creating the shoulder joint, I then create the Elbow, I then create the Wrist, and potentially finger joints. As I create the Elbow after creating the Shoulder a "Bone" will be automatically placed in between the two joints. This bone is not Selectable, Editable, or even Nameable.
Once we understand the process described above you can easily understand why the "Bone" creating tool is actually called the Joint Tool.
So without anymore explanation... Let's do some rigging
Technically speaking, we actually do not put bones into characters as much as we put joints into characters. When we create at least 2 Joints in a chain (one parented to another) the bone in between them is automatically created.
Example: So when I create a Joint Chain for an arm; I start off creating the shoulder joint, I then create the Elbow, I then create the Wrist, and potentially finger joints. As I create the Elbow after creating the Shoulder a "Bone" will be automatically placed in between the two joints. This bone is not Selectable, Editable, or even Nameable.
Once we understand the process described above you can easily understand why the "Bone" creating tool is actually called the Joint Tool.
So without anymore explanation... Let's do some rigging
Enough said lets get to work!!!
Here is what an example of what a rig looks like
Here is the file that you need

manikin.mb | |
File Size: | 651 kb |
File Type: | mb |