Forward Kinematics
Once we have a rig built, as we accomplished in the previous series, We can then make it interact with our model.
To get this process started you are going to learn Forward Kinematics. Forward Kinematics (or as we will call it from this moment forward FK) is the simplest way for our rig to interact with the Model/Mesh. Simply stated.... when a Joint is moved, rotated, or scaled it directly effects the model/mesh that is attached to it.
To get this process started you are going to learn Forward Kinematics. Forward Kinematics (or as we will call it from this moment forward FK) is the simplest way for our rig to interact with the Model/Mesh. Simply stated.... when a Joint is moved, rotated, or scaled it directly effects the model/mesh that is attached to it.
Here is the file that you need

manikin.mb | |
File Size: | 651 kb |
File Type: | mb |