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Intro to 3d
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Introduction: The Temple
Creating a Film
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Scriptwriting and Planning
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The Nail
First Freestyle Lesson
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Cup and Straw
Garbage Can
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Hammer
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Beginning Animation
Animation - Walk Cycle
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Arnold Rendering
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Credits
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Modeling and Rigging
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Linda Training
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Advanced Modeling
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Modeling Basics
Modeling Room Objects
Rigging
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Rigging Basics
Rigging Creating Skeletons
Modeling
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Image Planes
Polygon Modeling
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Coke Can
Low Polygon Character
Character Modeling Legion the Geth
Character Modeling Geth Armor
Face Modeling
NURBS Modeling
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Intro to NURBS
Lofting
CV Curves
Organic Modeling
Autombile
3d Coat
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Integration with Maya
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Getting stuff out of Maya
UV Texture Mapping
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Texture mapping in 3d Coat
3d Painting
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Painting in 3d Coat
Reintegration with Maya
Rigging
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Rigging with HumanIK
Smooth Skinning
Motion Capture
3d Animation
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Linda Training
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Animation - Fundamentals
Animation - Next Steps
Animation - Pose to Pose
Arnold Rendering
Reference Videos
Beginning Animation
Characters
Gaming
Board Game Game Design Document
Modeling
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Introduction: The Temple
Halo 1 Blood Gulch Base
Hammer
Sword
Character Modeling Big Daddy
Shield
The OM6G
Weapon
Character Modeling Legion the Geth
Character Modeling Geth Armor
Animation
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Character Animation
Rigging
>
Rigging with HumanIK
Characterizing and MoCap
Integration with Unity
Unity
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Block Breaker
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Block Breaker Game #1
Block Breaker Game #2
Block Breaker Game #3
Block Breaker Game #4
Terrain
Importing Models
Coding
Linda Training
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What is C#?
Working with Classes
Beginning C#
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First Unit
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First Program
Introduction Unity Lesson
Comments
PsuedoCode
Try and Catch
Operators
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Numeric Operators
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Use of Parenthesis
Floats Conversion from Metric to English
When is Easter??
Casting
Second Unit
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Conditional Statements
>
Number validator
Number tester
Speed Camera
Random Class
Loops
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For Loops
>
Adding Numbers
For Each Loops
While Loops
Do While Loops
Arrays
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Simple Arrays
Complex Arrays
Third Unit
Intermediate C#
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Object Oriented Programming
Unity Coding
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Graphic User Interface
Third Unity Game
Student Films
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Adobe
Photoshop
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Introduction
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Melonhead
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Melonhead Creative
Breakfast Lunch or Dinner
Blu 42
Painting Tools
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Invisi-World
Image Adjustment
FreeStyle project
Drawing Tools
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Abstract Expressionism
Premier
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Linda Training Intro
First Project
Illustrator
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Vector Ninjas
Live Art Painting
Starting the Pen Tool
Apple and Pear
Creating Your LOGO
Self Portrait
Links
Distance Reconnecting
Key Board Fix/Hack
Buiding Piers
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Buiding Piers
Buiding Piers
The Top Six Animation Schools
The Top Video Game Design Schools
International Team
BPA
BPA 2017-2018
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Getting organized
Building the Train
Texturing the Train
Animating the Train
Making our Entry Film
BPA 2018-2019
BPA 2019-2020
Arnold Lighting
Faculty Video
Velomobile
CTE Summer Workshop
Linda Training
This section is all about getting you started in C#
Working with C#
Creating a class
Namespaces
Auto-Properties
Creating properties
Encapsulation with access modifiers
Constructors
Creating Methods
Function bodied expressions
Static methods
Overriding ToString
Using the school class in a forms app
Creating a user interface
Accessing the school class
Working with user input
Testing ToString