Digital FXtbook
Easy Contacts
  • Home
    • Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Gaming >
      • Unity >
        • Introduction to Unity >
          • Introduction >
            • 3d Gaming Essentials
            • First Project
          • Introduction to Scripting >
            • Getting Started with Scripting
            • Default Scripting
            • Game Object Scripting
          • 2d Essentials >
            • 2d Game Objects
            • Objects on 2d Game Objects
          • Real Time Industry
        • Creative Core >
          • Introduction to Creative Core
          • Shaders and Materials
          • Lighting
          • Animation
          • VFX
          • Cameras
          • Post Processing
          • Audio
          • User Interface
          • Proto-Typing
      • Maya >
        • Modeling >
          • Introduction: The Temple
          • Name Text Curve
          • Minecraft Steve
          • Minecraft Tools and Weapons
          • Roblox Character modeling
          • Garbage Can
          • Hammer
          • Sword of Light
          • Buzz Axe
          • Halo 1 Blood Gulch Base
          • Hammer
          • Sword
          • Character Modeling Big Daddy
          • Shield
          • The OM6G
          • Weapon
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
        • Animation >
          • Character Animation
        • Rigging >
          • Rigging with HumanIK
          • Characterizing and MoCap
          • Integration with Unity
    • Fundamentals of 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Advanced Maya >
      • Modeling and Rigging >
        • Linda Training >
          • Advanced Modeling >
            • Modeling Basics
            • Modeling Room Objects
          • Rigging >
            • Rigging Basics
            • Rigging Creating Skeletons
            • Rigging: Body Controls
            • Rigging: Hands
            • Rigging: Skinning
        • Modeling >
          • Image Planes
          • Polygon Modeling >
            • Coke Can
            • Low Polygon Character
            • Character Modeling Legion the Geth
            • Character Modeling Geth Armor
            • Face Modeling
          • NURBS Modeling >
            • Intro to NURBS
            • Lofting
            • CV Curves
            • Organic Modeling
            • Autombile
        • Texturing
        • Rigging >
          • Rigging with HumanIK
          • Smooth Skinning
        • Motion Capture
        • Blender
      • 3d Animation >
        • Linda Training >
          • Animation - Fundamentals
          • Animation - Next Steps
          • Animation - Pose to Pose
          • Animation - Facial Animation
          • Animation - Lip and Body Animation
        • Arnold Rendering
        • Reference Videos
        • Beginning Animation
        • Characters
  • Coding
    • C# Programming >
      • Beginning C# >
        • First Unit >
          • First Program
          • Comments >
            • PsuedoCode
          • Variable Types >
            • AlphaNumeric Variables
            • Numeric Variables
          • Getting input from the user
          • Operators >
            • Assignment and Arithmetic Operators >
              • Use of Parenthesis
              • Algebra in code and assundry CHAOS
            • Comparison and Logical Operators >
              • Logical Data, Illogical Assignment
            • Operator Assignments >
              • Floats Conversion from Metric to English
              • When is Easter??
          • Try and Catch
          • Casting
        • Second Unit >
          • Conditional Statements >
            • Number validator
            • Number tester
            • Speed Camera
          • Random Class
          • Arrays >
            • Simple Arrays
            • Complex Arrays
          • Loops >
            • For Loops >
              • Adding Numbers
            • For Each Loops
            • While Loops
            • Do While Loops
        • Third Unit
      • Intermediate C# >
        • Object Oriented Programming
    • Unity Coding >
      • Junior Programmer >
        • Create with Code 1
        • Create with Code 2
        • Manage Scene Flow and Data
        • Apply Object-Oriented Principles
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Premier >
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Editing A-Roll
      • Chapter 4
      • Editing B-Roll
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools
  • Links
    • BPA >
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools

First Freestyle Lesson!!!
​The Garbage Can


In this lesson you are going to learn how do a couple of new skills. These are skills that you have already learned..... 
     Extruding
     Texturing
     Manipulating components (Edges, Vertices, and Faces)
     Simple Texturing

New skills that you are about to learn...
     Insert edge loop tool
     Booleans
          Difference
          Union
          Intersection
     Cylindrical Modeling
​     Creating Image Planes

You have a choice on this next project as to which of the following models you would like to make.
​         
Choose which of these objects you would like to make. (I would suggest to make them ALL) You are only required to build one of them. The great thing about your choice is that you are going to learn the same things in each lesson no matter what you choose to make. If you do all 3 of them you will get really good and these skills. 

Here is what we are going to build

Picture

Videos

Proudly powered by Weebly