Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • Animation
    • Intro to 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Modeling and Rigging >
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • 3d Coat >
        • Integration with Maya >
          • Getting stuff out of Maya
        • UV Texture Mapping >
          • Texture mapping in 3d Coat
        • 3d Painting >
          • Painting in 3d Coat
        • Reintegration with Maya
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
      • Motion Capture
    • 3d Animation >
      • Arnold Rendering
      • Reference Videos
      • Beginning Animation
      • Characters
  • Gaming
    • Board Game Game Design Document
    • Modeling >
      • Introduction: The Temple
      • Halo 1 Blood Gulch Base
      • Hammer
      • Sword
      • Character Modeling Big Daddy
      • Shield
      • The OM6G
      • Weapon
      • Character Modeling Legion the Geth
      • Character Modeling Geth Armor
    • Animation >
      • Character Animation
    • Rigging >
      • Rigging with HumanIK
      • Characterizing and MoCap
      • Integration with Unity
    • Unity >
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
      • Terrain
      • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Introduction Unity Lesson
        • Comments
        • PsuedoCode
        • Numbers and Operators
        • Use of Parenthesis
        • Casting
        • Try and Catch
        • Operators
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Loops >
          • For Loops
          • For Each Loops
          • While Loops
          • Do While Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
    • Intermediate C# >
      • Object Oriented Programming
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Premier >
      • Project 1
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • Buiding Piers >
      • Buiding Piers
      • Buiding Piers
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
  • International Team
  • BPA
    • BPA 2017-2018 >
      • Getting organized
      • Building the Train
      • Texturing the Train
      • Animating the Train
      • Making our Entry Film
    • BPA 2018-2019
    • BPA 2019-2020
  • Arnold Lighting
  • Faculty Video
  • Velomobile
  • CTE Summer Workshop

Last Freestyle Lesson!!!
​The Little Red Wagon


In this lesson you are going to learn how do a couple of new skills. These are skills that you have already learned..... 
     Extruding
     Texturing
     Manipulating components (Edges, Vertices, and Faces)
     Insert Edge Loop tool
     Booleans Difference
     Creating image planes

     Bevel tool
     Advanced Cylindrical Modeling
     


New skills that you are about to learn...
     Extruding along a curve
     Append to Polygon tool     

You have a choice on this next project as to which of the following models you would like to make.
​         
Choose which of these objects you would like to make. (I would suggest to make them ALL) You are only required to build one of them. The great thing about your choice is that you are going to learn the same things in each lesson no matter what you choose to make. If you do all 3 of them you will get really good and these skills. 

Here is what we are going to build

Picture

Videos

Proudly powered by Weebly