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The Nail
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Cup and Straw
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Beginning Animation
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Coke Can
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Character Modeling Legion the Geth
Character Modeling Geth Armor
Face Modeling
NURBS Modeling
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Intro to NURBS
Lofting
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Organic Modeling
Autombile
3d Coat
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Integration with Maya
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Getting stuff out of Maya
UV Texture Mapping
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Texture mapping in 3d Coat
3d Painting
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Painting in 3d Coat
Reintegration with Maya
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Rigging
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Arnold Rendering
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Introduction: The Temple
Halo 1 Blood Gulch Base
Hammer
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Character Modeling Big Daddy
Shield
The OM6G
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Character Modeling Legion the Geth
Character Modeling Geth Armor
Animation
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Character Animation
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Rigging with HumanIK
Characterizing and MoCap
Integration with Unity
Unity
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Number Wizard Game #1
Second Unity Game: Text Adventure
Number Wizard Game GUI
Block Breaker
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Block Breaker Game #1
Block Breaker Game #2
Block Breaker Game #3
Block Breaker Game #4
Terrain
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Beginning C#
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First Unit
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First Program
Introduction Unity Lesson
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Second Unit
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Conditional Statements
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Number validator
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Speed Camera
Random Class
Loops
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For Loops
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Arrays
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Simple Arrays
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Web Design
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XHTML
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XHTML Introduction
XHTML Test #1
HTML Links and Images
XHTML Test #2
HTML Tables and Lists
XHTML Test #3
HTML intro to CSS
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HTML 5
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HTML Chapter 1
HTML Chapter 2
HTML Chapter 3
HTML Chapter 4
HTML Chapter 5
HTML Chapter 6
HTML Chapter 7
HTML Chapter 8
HTML Chapter 9
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Melonhead
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Melonhead Creative
Breakfast Lunch or Dinner
Blu 42
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Invisi-World
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FreeStyle project
Drawing Tools
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Abstract Expressionism
Premier
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Project 1
Illustrator
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Vector Ninjas
Live Art Painting
Starting the Pen Tool
Apple and Pear
Creating Your LOGO
Self Portrait
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Key Board Fix/Hack
Buiding Piers
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Buiding Piers
Buiding Piers
The Top Six Animation Schools
The Top Video Game Design Schools
International Team
BPA
BPA 2017-2018
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Getting organized
Building the Train
Texturing the Train
Animating the Train
Making our Entry Film
BPA 2018-2019
BPA 2019-2020
Arnold Lighting
Example for 1st Hour