Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Fundamentals of 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Modeling and Rigging >
      • Linda Training >
        • Advanced Modeling >
          • Modeling Basics
          • Modeling Room Objects
        • Rigging >
          • Rigging Basics
          • Rigging Creating Skeletons
          • Rigging: Body Controls
          • Rigging: Hands
          • Rigging: Skinning
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • Texturing
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
      • Motion Capture
    • 3d Animation >
      • Linda Training >
        • Animation - Fundamentals
        • Animation - Next Steps
        • Animation - Pose to Pose
        • Animation - Facial Animation
        • Animation - Lip and Body Animation
      • Arnold Rendering
      • Reference Videos
      • Beginning Animation
      • Characters
    • Gaming >
      • Board Game Game Design Document
      • Modeling >
        • Introduction: The Temple
        • Name Text Curve
        • Minecraft Steve
        • Minecraft Tools and Weapons
        • Roblox Character modeling
        • Garbage Can
        • Hammer
        • Sword of Light
        • Buzz Axe
        • Halo 1 Blood Gulch Base
        • Hammer
        • Sword
        • Character Modeling Big Daddy
        • Shield
        • The OM6G
        • Weapon
        • Character Modeling Legion the Geth
        • Character Modeling Geth Armor
      • Animation >
        • Character Animation
      • Rigging >
        • Rigging with HumanIK
        • Characterizing and MoCap
        • Integration with Unity
      • Unity >
        • Terrain
        • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
        • Getting input from the user
        • Operators >
          • Arithmetic Operators >
            • Use of Parenthesis
            • Algebra in code and assundry CHAOS
            • Pre and Post Operators
            • Shortcut Operators
            • Floats Conversion from Metric to English
            • When is Easter??
          • Comparison Operators >
            • Logical Data, Illogical Assignment
          • Assignment Operators >
            • Zeller's Congruence
            • Leap Year
          • Logical Operators
        • Try and Catch
        • Casting
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Arrays >
          • Simple Arrays
          • Complex Arrays
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
          • While Loops
          • Do While Loops
      • Third Unit
    • Intermediate C# >
      • Object Oriented Programming
    • Unity Coding >
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
    • Linda Training >
      • What is C#?
      • Working with Classes
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Premier >
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Editing A-Roll
      • Chapter 4
      • Editing B-Roll
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Com Apps
    • Com Apps page 1
    • Com Apps page 2
    • Com Apps page 3
    • Com Apps page 4
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • BPA >
      • Buiding Piers >
        • Buiding Piers
        • Buiding Piers
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
    • Contests >
      • International Team

Basic Photo Correction

In this lesson we are going to begin our journey into Photo Corrections. This lesson in itself can be used to start a business from your own home. i have had students in the past that have gone out, equipped with these skills, and have started a photo correction business of their own. In all truth correcting/fixing old photographs is a dying industry. Many people have already had their old pictures fixed and others do not even use old photos any longer. The advent of Digital Cameras and easy access to them have basically made physical photos a thing of the past. 

Correcting Digital photos is still a contemporary ability that any and all photographers and digital media artists need to have so this lesson still holds true and are valued in the industry. 

​

Tools to be used/Stuff that we will learn

Training Videos 

Proudly powered by Weebly