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Animation
Intro to 3d
>
AutoDesk
Introduction: The Temple
Creating a Film
>
Scriptwriting and Planning
StoryBoarding
Story Reels
Modeling
>
The Nail
First Freestyle Lesson
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Cup and Straw
Garbage Can
Fence
Hammer
House
Environment Bubble
Animation
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Beginning Animation
Animation - Walk Cycle
Facial Animation
Rendering
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Arnold Rendering
Editing film
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Credits
Video Editing
Characters
Modeling and Rigging
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Modeling
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Image Planes
Polygon Modeling
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Coke Can
Low Polygon Character
Character Modeling Legion the Geth
Character Modeling Geth Armor
Face Modeling
NURBS Modeling
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Intro to NURBS
Lofting
CV Curves
Organic Modeling
Autombile
3d Coat
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Integration with Maya
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Getting stuff out of Maya
UV Texture Mapping
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Texture mapping in 3d Coat
3d Painting
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Painting in 3d Coat
Reintegration with Maya
Rigging
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Rigging with HumanIK
Smooth Skinning
Motion Capture
3d Animation
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Arnold Rendering
Reference Videos
Beginning Animation
Characters
Gaming
Board Game Game Design Document
Modeling
>
Introduction: The Temple
Halo 1 Blood Gulch Base
Hammer
Sword
Character Modeling Big Daddy
Shield
The OM6G
Weapon
Character Modeling Legion the Geth
Character Modeling Geth Armor
Animation
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Character Animation
Rigging
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Rigging with HumanIK
Characterizing and MoCap
Integration with Unity
Unity
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Block Breaker
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Block Breaker Game #1
Block Breaker Game #2
Block Breaker Game #3
Block Breaker Game #4
Terrain
Importing Models
Coding
Beginning C#
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First Unit
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First Program
Introduction Unity Lesson
Comments
PsuedoCode
Numbers and Operators
Use of Parenthesis
Casting
Try and Catch
Operators
Second Unit
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Conditional Statements
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Number validator
Number tester
Speed Camera
Random Class
Loops
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For Loops
For Each Loops
While Loops
Do While Loops
Arrays
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Simple Arrays
Complex Arrays
Intermediate C#
>
Object Oriented Programming
Student Films
Advanced Student's movies
Beginning Student's movies
Adobe
Photoshop
>
Introduction
Selection Tools
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Melonhead
>
Melonhead Creative
Breakfast Lunch or Dinner
Blu 42
Painting Tools
>
Invisi-World
Image Adjustment
FreeStyle project
Drawing Tools
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Abstract Expressionism
Premier
>
Project 1
Illustrator
>
Vector Ninjas
Live Art Painting
Starting the Pen Tool
Apple and Pear
Creating Your LOGO
Self Portrait
Links
Distance Reconnecting
Key Board Fix/Hack
Buiding Piers
>
Buiding Piers
Buiding Piers
The Top Six Animation Schools
The Top Video Game Design Schools
International Team
BPA
BPA 2017-2018
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Getting organized
Building the Train
Texturing the Train
Animating the Train
Making our Entry Film
BPA 2018-2019
BPA 2019-2020
Arnold Lighting
Faculty Video
Velomobile
CTE Summer Workshop
HTML Advanced training
Styling Links
Float and Clear
Link to the Web page click on the picture
We will covering the information on this webpage in class. BUT it is still your responsibility to read the information provided.
CSS Positioning
Images for the project
Get your hands dirty
Get your hands dirty part 2