Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • Animation
    • Intro to 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Modeling and Rigging >
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • 3d Coat >
        • Integration with Maya >
          • Getting stuff out of Maya
        • UV Texture Mapping >
          • Texture mapping in 3d Coat
        • 3d Painting >
          • Painting in 3d Coat
        • Reintegration with Maya
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
      • Motion Capture
    • 3d Animation >
      • Arnold Rendering
      • Reference Videos
      • Beginning Animation
      • Characters
  • Gaming
    • Board Game Game Design Document
    • Modeling >
      • Introduction: The Temple
      • Halo 1 Blood Gulch Base
      • Hammer
      • Sword
      • Character Modeling Big Daddy
      • Shield
      • The OM6G
      • Weapon
      • Character Modeling Legion the Geth
      • Character Modeling Geth Armor
    • Animation >
      • Character Animation
    • Rigging >
      • Rigging with HumanIK
      • Characterizing and MoCap
      • Integration with Unity
    • Unity >
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
      • Terrain
      • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Comments
        • PsuedoCode
        • Numbers and Operators
        • Use of Parenthesis
        • Casting
        • Try and Catch
        • Operators
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Loops >
          • For Loops
          • For Each Loops
          • While Loops
          • Do While Loops
        • Arrays >
          • Simple Arrays
          • Complex Arrays
      • Third Unit
    • Intermediate C# >
      • Object Oriented Programming
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Premier >
      • Project 1
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • Buiding Piers >
      • Buiding Piers
      • Buiding Piers
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
  • International Team
  • BPA
    • BPA 2017-2018 >
      • Getting organized
      • Building the Train
      • Texturing the Train
      • Animating the Train
      • Making our Entry Film
    • BPA 2018-2019
    • BPA 2019-2020
  • Arnold Lighting
  • Faculty Video
  • Velomobile
  • CTE Summer Workshop

Breakfast, Lunch or Dinner

Ok, so in the last lesson we learned how to; Make Selections, Copy and paste them, and build an image in Photoshop. 
In this lesson we are going to take these abilities into a different arena by using many photos from the web to produce a completely new picture that was never originally intended. We will be manipulating them in such a way as to make them believable in a given setting, by Scaling, Rotating, Skewing, and warping the original pieces. 
When we are finished we should have a picture that is humorous and fun. We can show any and all of our friends and loved ones a picture that should be completely believable, and yet unbelievable....




Tools used/stuff to be learned

We will be using both Marquette tools, all three Lasso's, the Move tool, Magic Wand, Copy and Pasting, The Layers. We will also begin to utilize Edit Free Transform (Cntrl+T) to changed and manipulate images. 


By the end of this lesson you will be able to take multiple images and keep only what you want, to create anything from it, using masterful manipulation!!! Alright.... I am going to stop, I am making myself excited....

Design Parameters

In this lesson you are going to make a picture that you wish to be true. You are going to invite some one to come eat a meal with you. We want to make this picture look as absolutely as believable as possible. Listed below are thing that you have to have in your image

1. What meal are you eating?
Breakfast, Lunch or Dinner...
2. What is going to be on your menu of things to eat???
Breakfast might have pancakes, donuts, waffles, eggs, etc..
3. Who are you inviting?
Jesus, Obama, Tupac...
4. Where are you eating this meal?
Heaven, Starbucks, The Whitehouse, Shangri-La...
5. You!!
have to be in the photo!!!
6. You have to have a table
Could this be a cloud, the presidents desk, a jelly fish???


Just the facts
​of what you have to have

1. What meal?
2. What's on the Menu?
3. Who are you Inviting?
4. Where are you eating?
5. You have to be in the image
6. You have to have something to set the food on (Table)

Videos

Here is a video that will show you how to produce convincing shadows in your image. Without shadows, from all of your objects in your picture, things will just look fake. So everything that you add to your image needs shadows like this.
Proudly powered by Weebly