Digital FXtbook
Easy Contacts
  • Home
    • Free Software
    • The Author
    • Former Students Hall of Fame
    • A tribute....
  • 3d Training
    • Fundamentals of 3d >
      • AutoDesk
      • Introduction: The Temple
      • Creating a Film >
        • Scriptwriting and Planning
        • StoryBoarding
        • Story Reels
      • Modeling >
        • The Nail
        • First Freestyle Lesson >
          • Cup and Straw
          • Garbage Can
        • Fence
        • Hammer
        • House
        • Environment Bubble
      • Animation >
        • Beginning Animation
        • Animation - Walk Cycle
        • Facial Animation
      • Rendering >
        • Arnold Rendering
      • Editing film >
        • Credits
        • Video Editing
      • Characters
    • Modeling and Rigging >
      • Linda Training >
        • Advanced Modeling >
          • Modeling Basics
          • Modeling Room Objects
        • Rigging >
          • Rigging Basics
          • Rigging Creating Skeletons
          • Rigging: Body Controls
          • Rigging: Hands
          • Rigging: Skinning
      • Modeling >
        • Image Planes
        • Polygon Modeling >
          • Coke Can
          • Low Polygon Character
          • Character Modeling Legion the Geth
          • Character Modeling Geth Armor
          • Face Modeling
        • NURBS Modeling >
          • Intro to NURBS
          • Lofting
          • CV Curves
          • Organic Modeling
          • Autombile
      • Texturing
      • Rigging >
        • Rigging with HumanIK
        • Smooth Skinning
      • Motion Capture
    • 3d Animation >
      • Linda Training >
        • Animation - Fundamentals
        • Animation - Next Steps
        • Animation - Pose to Pose
        • Animation - Facial Animation
        • Animation - Lip and Body Animation
      • Arnold Rendering
      • Reference Videos
      • Beginning Animation
      • Characters
    • Gaming >
      • Board Game Game Design Document
      • Modeling >
        • Introduction: The Temple
        • Name Text Curve
        • Minecraft Steve
        • Minecraft Tools and Weapons
        • Roblox Character modeling
        • Garbage Can
        • Hammer
        • Sword of Light
        • Buzz Axe
        • Halo 1 Blood Gulch Base
        • Hammer
        • Sword
        • Character Modeling Big Daddy
        • Shield
        • The OM6G
        • Weapon
        • Character Modeling Legion the Geth
        • Character Modeling Geth Armor
      • Animation >
        • Character Animation
      • Rigging >
        • Rigging with HumanIK
        • Characterizing and MoCap
        • Integration with Unity
      • Unity >
        • Terrain
        • Importing Models
  • Coding
    • Beginning C# >
      • First Unit >
        • First Program
        • Comments >
          • PsuedoCode
        • Variable Types >
          • AlphaNumeric Variables
          • Numeric Variables
        • Getting input from the user
        • Operators >
          • Arithmetic Operators >
            • Use of Parenthesis
            • Algebra in code and assundry CHAOS
            • Pre and Post Operators
            • Shortcut Operators
            • Floats Conversion from Metric to English
            • When is Easter??
          • Comparison Operators >
            • Logical Data, Illogical Assignment
          • Assignment Operators >
            • Zeller's Congruence
            • Leap Year
          • Logical Operators
        • Try and Catch
        • Casting
      • Second Unit >
        • Conditional Statements >
          • Number validator
          • Number tester
          • Speed Camera
        • Random Class
        • Arrays >
          • Simple Arrays
          • Complex Arrays
        • Loops >
          • For Loops >
            • Adding Numbers
          • For Each Loops
          • While Loops
          • Do While Loops
      • Third Unit
    • Intermediate C# >
      • Object Oriented Programming
    • Unity Coding >
      • Introduction Unity Lesson
      • Number Wizard Game #1
      • Second Unity Game: Text Adventure
      • Number Wizard Game GUI
      • Block Breaker >
        • Block Breaker Game #1
        • Block Breaker Game #2
        • Block Breaker Game #3
        • Block Breaker Game #4
    • Linda Training >
      • What is C#?
      • Working with Classes
  • Student Films
    • Advanced Student's movies
    • Beginning Student's movies
  • Adobe
    • Premier >
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Editing A-Roll
      • Chapter 4
      • Editing B-Roll
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
    • Photoshop >
      • Introduction
      • Selection Tools >
        • Melonhead >
          • Melonhead Creative
        • Breakfast Lunch or Dinner
        • Blu 42
      • Painting Tools >
        • Invisi-World
        • Image Adjustment
        • FreeStyle project
      • Drawing Tools >
        • Abstract Expressionism
    • Illustrator >
      • Vector Ninjas
      • Live Art Painting
      • Starting the Pen Tool
      • Apple and Pear
      • Creating Your LOGO
      • Self Portrait
  • Com Apps
    • Com Apps page 1
    • Com Apps page 2
    • Com Apps page 3
    • Com Apps page 4
  • Links
    • Distance Reconnecting
    • Key Board Fix/Hack
    • BPA >
      • Buiding Piers >
        • Buiding Piers
        • Buiding Piers
      • Futuristic Character >
        • Design and Concept
    • The Top Six Animation Schools
    • The Top Video Game Design Schools
    • Contests >
      • International Team

Blu 42

Bar None one of my favorite assignments!!! This is an assignment that anyone can accomplish once they finish and learn the information from the Melon head project and Breakfast Lunch and Dinner. 


In class I have the students nominate appropriate words for each category that I give them. I right down on the board the five best and most creative words nominated. The class then votes on which word from the five that they want to use.


They can then use these words together (however they wish to put them together) or by themselves and Image Search Keywords. 

Categories

Emotion
Color
Random
Year
Hobby

Examples from the past:

Emotion: Angst
Color: Violet
Random: Razor
Year: 1984
Hobby: Gaming
From this list they used the words individually and saved every picture that they fell in love with. Then the students began to put them together to come up with new combinations like Violet Razor, Razor Gaming, 1984 Blu, Angst Gaming, 42 Razor, Violet Razor Angst... Once again saving every image that came up in the image search that they couldn't live without. 


Once the students have a bank of images to pull from, they are responsible to build a digital collage from selection of these images. Students are focused on creating interaction and meaning in the image as selection are put in the final image.


I produced an image utilizing the same words and produced this picture...
Picture
In the piece above the computerized person came up on a search for gaming. The thing that is "zapping" his head was a sculpture that came up for the word "Angst". The "R" slightly above the head and sculpture was a logo that came up for the term "Razor". 


This is an amazing project that ensures that every class will produce different results and every student will have images that completely unique and different from everyone else in class. 

 Our words this year
​
     Title:           Blu 42
     Emotion:      Joyful
     Color:          Turquoise
     Random:      Batmobile
     Year:           1 bc
     Hobby:        Traveling


New Terminology

The basics of this assignment are what we have been using for some time. What separates this assignment from the others is the introduction of Color Theory and Composition. Anyone can, with a little bit of training and practice, come up with an image that can look real. Making it look aesthetically pleasing is a completely different topic all unto itself. 

Color theory
Color Wheel         Color Scheme
​Warm Colors          Cool Colors
Analogous Colors          MonoChromatic          Complimentary Colors
Simultaneous Contrast
Psychology of Color
Composition          Good vs Bad Composition
Bullseye         Playing Card
Rule of Third          Emphasis
Repetition          Balance
​


Color Theory Videos

Proudly powered by Weebly